A gdb server integrated in WinUAE would be awesome! My C++ game is OS friendly to a point so I don't care.
But it also opens new perspectives: for instance I think that a WinUAE-based server could catch illegal instructions, misaligned addresses, illegal writes, …, or some GURUs, allowing to see the stacktrace of the faulty code. Today, the whole thing goes guru.
Also watchpoints would be possible at source level (since WinUAE asm debugger already has watchpoints). But we're probably talking of too much work.
|