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Fixed point maths, quaternions, rounding errors and normalisation.
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09 November 2019, 22:25
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ross
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 54
Posts: 4,481
Quote:
Originally Posted by
DanScott
Btw, I work in Unity on a daily basis, and most of the maths is "under the hood" so to speak...
And "under the hood" Unity use quaternions
ross
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