View Single Post
Old 09 November 2019, 21:55   #5
deimos
It's coming back!
 
deimos's Avatar
 
Join Date: Jul 2018
Location: comp.sys.amiga
Posts: 762
Quote:
Originally Posted by DanScott View Post
I just wonder if ultimately this (quaternions) would be slower than standard 3x3 matrix math on Amiga?
Standard approach is to convert to a matrix before you do all your vertices, so, no. Instead of creating and maintaining a matrix, you just convert, and the number of calculations is the same for the bit that matters.
deimos is offline  
 
Page generated in 0.04627 seconds with 11 queries