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Old 05 November 2019, 23:32   #212
roondar
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Join Date: Jul 2015
Location: The Netherlands
Posts: 3,430
Look, I genuinely like your out-of-the-box thinking. But this just doesn't seem like a very realistic solution.

I'm not saying it definitely can't be done, but you're essentially suggesting someone who is rather close to completing a game rewrite the entire rendering part (which is not as simple as just drawing a few bobs for a game like this) to try and see if it may get better results using your idea.

Wouldn't it be better to create a full doom/wolf like 3D rendering environment using this technique yourself first? That would serve as a proof of concept so we can actually see if it's worthwhile. That seems to me to be a much better way of doing things, considering how far along this project already is.

Last edited by roondar; 06 November 2019 at 00:01.
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