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Old 24 September 2019, 21:12   #74
Shatterhand
Warhasneverbeensomuchfun
 
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Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
Quote:
Originally Posted by Master484 View Post

But a one meg 512K + 512K system could probably have music and maybe a few more frames too. To give an idea of what difference 1 MB could make, it's interesting to compare Final Fight to the Us Gold Street Fighter 2, which was released around the same time. Street Fighter 2 actually required a 1 MB machine, and you can see the difference in the end result: lots of moves, 32 color graphics and in-game music.
I remember Richard Aplin saying he left some space to add ingame music and asked US Gold to hire a musician to give him some music. They said they would do it but never did. And to me this explained why the game has only 3 sound effects.
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