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Old 24 September 2019, 14:00   #143
KK/Altair
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Join Date: Sep 2019
Location: Gdansk / Poland
Posts: 134
Quote:
Man I can't help it, I keep eeeeeeeagerly checking for new updates
Me too! Seriously, I check here daily for all possible messages/questions that may appear here.

As for the update, making a demo level would be next task. I'm still figuring out how to approach it, because I'd love to record the process of the making, but I have completely no experience in this matter. Also not having a safe spot to record doesn't help either (when I do have some time, my kid is sleeping nearby, so no voice recording).

Quote:
So chunky pixels could make Wolf3D go *way* faster, Doom go notably faster, Quake a little faster, but by the time you get to an engine like Tomb Raider, C2P becomes a small percentage of the work to be done. In the end your frame rate gets limited by how slow your display RAM is.
I've talked to quite some AGA/060 demo coders, and not even one said C2P stops being a problem. On the contrary, C2P is the main reason their effects run 25/30 FPS. So, if there's a platform where C2P time becomes small percentage, it's certainly not Amiga.

Last edited by lilalurl; 24 September 2019 at 14:21.
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