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Old 23 September 2019, 21:05   #62
Tsak
Pixelglass/Reimagine
 
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Join Date: Jun 2012
Location: Athens
Posts: 1,046
Quote:
Originally Posted by d4rk3lf View Post
Yeah.
That's the impression I also have.
He just don't like these games, and didn't understood the mechanics.
Too bad, because with a few gameplay tweaks, FF on Amiga could have been much better.
I think it's much more than that. I mean the port does have serious game design issues that could have been fixed (f.e. how the AI works and how responsive player attacks are). However the majority of gameplay was not possible simply because it misses the frames needed (which couldn't have been included given the ram restrictions, sprite sizes and the method chosen).

There's absolutely no doubt that if he had full support from the publisher and Capcom, more time and a dedicated art team he could have ended up with a far superior result. Most people might not realise this but doing a brawler as complex as FF is a massive, crazy difficult task.
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