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Old 13 May 2019, 10:27   #29
zero
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Join Date: Jun 2016
Location: UK
Posts: 428
With 68k you can do a lot with a small number of instructions. You only really need the more obscure ones when you start optimizing.

The biggest pain is the toolset itself. WinUAE helps a lot with the build-in debugger, even if it's not the most friendly. But stuff like cross-development with a source level debugger doesn't exist.

Also it's easy to crash the machine and there are no exceptions when you have a bad pointer, so you have to get good at debugging stuff with minimal help.

Not even a decent modern C compiler... So you have to struggle at first.

Some kind of cross development system would be very helpful I think. I saw one for the Megadrive (also 68k based) which was kinda like an Action Replay but connected to a PC, so you could single step and debug at source level and see the results in real-time.

Might be possible with an A500, or with WinUAE.
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