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Old 12 February 2019, 18:06   #64
malko
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Join Date: Oct 2017
Location: CH
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Quote:
Originally Posted by sampedenawa View Post
Generally speaking, I could map all 12 buttons we commonly find in modern pads, but I really do not see how can it could be of any use with Amiga games, as Majinga properly noted.

Besides, if you like to know more about the project, have a look at the github (https://github.com/EmberHeavyIndustries/HID2AMI), where I added a quick user guide section as well.
Thank you for your answers . Both of you.

I didn't know that the Amiga Joystick port was able to understand and make use of the 12 button of a joystick/pad.
OT- It makes me wonder why, thus, such implementation was not made for "fighting (SF, MK, etc.)" games conversion back in time.
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