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Old 12 January 2019, 00:46   #398
Zener
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Join Date: Jan 2009
Location: Barcelona / Spain
Posts: 332
New release! Get it now! http://tiny.cc/getredpill

0.6.10 Changes:
-Scroll routines are more optimal than in previous version/s.
-Condition Timer not Active has been added.
-Now the Save&Load Checkpoint triggers take into account the level, and will reload it in case it is necessary.
-Fix in Mutate To trigger, for some cases it was not keeping the old position coordinates.
-In Animation screen, now you can choose the reference cross to be in the center or in the bottom.
-In Animation screen, the frame was not refreshing after changing start frame, this has been fixed.
-Action triggers added to Set Custom Var 0 and Custom Var 1 of objects using the value of one global var.
-Action triggers added to Increment Custom Var 0 and Custom Var 1 of objects using the value of one global var.
-Now the global REDPILL settings are saved and loaded.
-Change Tile trigger was been reimplemented to be faster.
-In Game Setup screen you can choose if the timers will use real clock or a fixed time (classic Amiga way).
-In HUD when using a bar, the filled bar cannot overflow the maximum anymore
-When an object is grounded will trigger a bottom collision.
-Some minor optimization in objects update.
-Fixed screen shake trigger that was not working in certain situations.
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