Hi ! I realize my request was buried in my spaghetti post :-)
I get "failed to compile fragment shaders" when using the both the xbrz3x-crt-hyllian and scalefx-lottes shaders (which are supposed to be completely distinct from each other) on my Radeon RX 560 card -- they did work with my former nvidia card.
For some strange reason, the xbrz shader does work though !
I'm using bleeding edge MESA & Radeon drivers (which are really good nowadays). The similarly named shaders DO work under RetroArch. Any idea ? :-)
(using FS-UAE portable version -- cannot start the one from the PPA due to a Python error)
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