Quote:
Originally Posted by Daedalus
Interesting... It would be of interest to see the values in the raw assets, rather than a screenshot from an emulator. But that seems strange as it's not how the OCS chipset really worked.
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The trick is not in how OCS chipset works, but in how AGA chipset works.
When a palette entry is written to the high nibble, it is copied to the low nibble as well, thus multiplying the value by 17.
If AGA had shown OCS images differently than OCS itself did, we would know it by now, wouldn't we ?