Junior Boulderdash! I saw the source code...it is reading the levels from data written in the engine self. 1 is wall, 3 is gem, 4 is sand, etc. So making an editor is piece of cake. What I do want is the editor use MUI and display the objects (from the game) in the window, you select the object..plot it on the map...save it as a file and the game simply reads the files as each level you pass. No blitz mode at all, no use of loading sprite or blitting...everything is done by drawing lines and circles...just simply port the engine all the code is written! Then we can compile the project as a standalone executable and run it. It doesn't bang the hardware nor take over workbench..it is afterall an AmigaBASIC game.
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