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Old 19 November 2018, 16:11   #25
spudje
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Join Date: Dec 2014
Location: Netherlands
Posts: 1,408
Triggered by Terrible Fire's upcoming TF330 with (possibly) wifi. it would be cool if a future release of iGame could work with network folders (SMB shares). The slaves would be on the network share. When starting a game, the slave is downloaded locally first (e.g. to RAM disk, or doesn't WHDLoad work from RAM disk?) before WHDLoad starts, since WHDLoad requires network stack to be shut down before run.
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