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Old 31 October 2018, 19:34   #193
guest.r
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Join Date: May 2017
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Quote:
Originally Posted by Dunny View Post
Is it me or does the new shader darken the dithered areas considerably? Most noticeable in the Gods comparison.
Not really on average, but if you blend a dark and bright pixel half by half in standard color space, the result might appear darker, since there are no outstanding bright pixels any more.

Using masks on top of it might darken a bit further.

There is a solution for this also in the shader since we can use the option to blend pixels in linear (gamma) space.

In the shader - last mdapt pass - the variable for this should be set to 1.0. (it was 0.0 by default by the author).

Code:
#define linear_gamma 1.0
And voila, the dithering gets a bit brighter.
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