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Old 28 October 2018, 12:39   #16
jotd
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Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,303
anyway, I got the game running here (having completely skipped some problematic routine at startup & adding ram handler, it runs on kick 1.3, load/save game work 100% without swap...). Apply XFDDecrunch twice on the game, and I get the 500kb decrypted executable.

XFDDecrunch makes the decryption trivial. Another example of "cracking" a game just by using xfddecrunch (even easier was Night Shift)

That doesn't look like C to me either. Rather easy to read asm code.

To sum it up: expect a whdload install in a few the cracked version runs, and the original isn't that different. The hook that "cracks" the game isn't even called so I think I have skipped at the proper level.

It will need some testing, though.
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