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Old 25 October 2018, 23:12   #12
clenched
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Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
Here are some odds and ends picked up from a replay. This time [cr Melnok] disk was used. Saving appears to work. WinUAE warns of non-standard format then writes some tracks. Load restores correct position, weapons, components and ammo count.

The strategy is get engine component last since it is nearest to where shuttle component is to be installed. When engine component is removed an alarming thing happens. The score starts dropping by 40pts/sec. On old SPS savestate it is only dropping by 10pts/sec.

It turns out the components deduct different amounts of points per second. Value of last component picked up is the one that counts.

Shuttle & Data pack -10
Weapons -20
Shield -30
Engine -40

So this strategy was a flop. Earth is saved but too short on time to escape without running up a higher score first.

Also saving at component locations is not a big deal. The shield isn't recharged. Only one save can ever be made from this location.

Notice shield component at door #10. It is the only one like it in the game. It has a front and back side. That seems odd to go to that extra effort unless a purpose is served. Shuttle component is also plotted twice but that refers to its removal and insertion points.
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