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Old 02 October 2018, 21:29   #3
trydowave
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Join Date: Jan 2010
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Quote:
Originally Posted by phx View Post
IMHO an A500 should easily handle that. There is no parallax scrolling. Not many moving objects. I didn't even see any tile animations or foreground tiles. Would be quite boring to implement.
Do you know if its something that could be ported (even in its current state) or would it have to be redone completely?

I heard somewhere that Super Street Fighter Turbo on the CD32 was unmodified code straight from the PC game? not sure if thats accurate or not?
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