Quote:
Originally Posted by phx
IMHO an A500 should easily handle that. There is no parallax scrolling. Not many moving objects. I didn't even see any tile animations or foreground tiles. Would be quite boring to implement.
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Do you know if its something that could be ported (even in its current state) or would it have to be redone completely?
I heard somewhere that Super Street Fighter Turbo on the CD32 was unmodified code straight from the PC game? not sure if thats accurate or not?