Attached Sprites? How does that work?
I've been reading about how it is possible to "attach" sprites and get 16 colours. I can't find out how to do this in Blitz. Presumably I have to set some register flag somewhere via a poke? Then how does the attaching actually work - do I draw sprite channels X and Y next to each other, on top of each other, or just draw one channel and the hardware automagically deals with the other?
Sorry for the barrage of confusion. I've tried to rtfm but ended up more lost than when I started.
I assume the trick to multiplex the sprites vertically also works with attached sprites? Can I um-attach them for the 2nd positioning?
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