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Old 21 October 2003, 16:50   #25
BippyM
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Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
Graphical achievment works in different ways.

For example a 16 colour game compared to a 32 colour game, developers sometimes sacrifised graphics for speed and gameplay!

saying x looks better than y simply because y only uses 16 cols and doesn't looks so good (Xenon2, Gods both 16 cols) is like comparing AGA to ECS (main diff is num of colours!)

Darkseed ( http://hol.abime.net/?id=273 )looked excellent, but the interlace gfx give me a bloody headache after 5 minutes

Games which stand out to me are the usuals, Turrican2, Gods (http://hol.abime.net/?id=2754), Pinball Illusions( http://hol.abime.net/?id=1059 ), Slamtilt ( http://hol.abime.net/?id=1972 ), Settlers ( http://hol.abime.net/?id=1878 )etc.. but the best I think is Flashback..

The amount of effort that would have gone into making it look the way it does must deserve credit, all the acting/rotscoping etc, the game plays smoothly and fluidly, the backdrops of the various locations are simply gorgeous etc...

Flink on CD32 looked good also!
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