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Old 21 October 2003, 16:50   #25
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bippym's Avatar
Join Date: Nov 2001
Location: Nottingham, UK
Age: 41
Posts: 8,487
Graphical achievment works in different ways.

For example a 16 colour game compared to a 32 colour game, developers sometimes sacrifised graphics for speed and gameplay!

saying x looks better than y simply because y only uses 16 cols and doesn't looks so good (Xenon2, Gods both 16 cols) is like comparing AGA to ECS (main diff is num of colours!)

Darkseed ( )looked excellent, but the interlace gfx give me a bloody headache after 5 minutes

Games which stand out to me are the usuals, Turrican2, Gods (, Pinball Illusions( ), Slamtilt ( ), Settlers ( )etc.. but the best I think is Flashback..

The amount of effort that would have gone into making it look the way it does must deserve credit, all the acting/rotscoping etc, the game plays smoothly and fluidly, the backdrops of the various locations are simply gorgeous etc...

Flink on CD32 looked good also!
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