I can totally relate to your posting. Reshoot (and RESHOOT R) also use AGAs basic bitplane setup without dual playfield, and it took me a long time to figure out the correct color register settings. Using sprites makes it even more complicated, because of the 16 (or 32) color registers reserved for sprites, intermixing with your basic 256 colors palette setup for the bitplan. I wish you luck :-)
As for raster timing: DonĀ“t forget that game logic, collision control, music driver etc. will eat up precious cpu time, so you will probably end up with 7 or 8 blitted objects instead of 10 using the current code technique.
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