View Single Post
Old 12 August 2018, 03:07   #19
earok
Registered User
 
Join Date: Dec 2013
Location: Auckland
Posts: 3,545
Hey, that's pretty cool. So, I've got my execute script to include

Code:
run blitz2:blitz2
SYS:REXXC/waitForPort TED_REXX1
SYS:REXXC/rx "address TED_REXX1; SHOWSCREEN"
SYS:REXXC/rx "address TED_REXX1; ACTIVATE"
SYS:REXXC/rx "address TED_REXX1; LOADNEW 'build.bb'"
SYS:REXXC/rx "address TED_REXX1; COMPILE 'build.bb'"
Which runs the game! So I can test the game with the CTRL+SHIFT+B shortcut combination with visual studio code. (To be clear, "Blitz2" here is superted, not ted)

However, some odd quirks - when I quit the game, I still have the "Okee Dokee" and "!PANIC!" windows open, and I can't seem to dismiss them?
earok is offline  
 
Page generated in 0.04309 seconds with 11 queries