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Old 10 August 2018, 08:12   #19
grond
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Join Date: Jun 2015
Location: Germany
Posts: 1,920
If you really want to do vector multiplications, you'll run out of registers. Hence, use MULs with constants for the camera vectors (like MULS.w #cam,Dn) and replace the dummy value with your updated camera values for each frame (self-modifying code). In this way you can do point projection without having to juggle with registers.
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