View Single Post
Old 09 August 2018, 22:22   #14
coder76
Registered User
 
Join Date: Dec 2016
Location: Finland
Posts: 168
It isnt clear from your writings how you fill your polygons, but you should fill only 1 bitplane per surface, so if you have a 4 bitplane screen, then you have only 4 colors available (0001, 0010, 0100, 1000). Fast filled fullscreen polygons that run in 50 FPS on an A500 usually have only 3-4 colors and are done with blitter.
coder76 is offline  
 
Page generated in 0.04207 seconds with 11 queries