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Old 24 July 2018, 13:57   #14
Yragael
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Join Date: Jun 2017
Location: Paris
Posts: 51
Quote:
Originally Posted by phx View Post
Nice tutorial. Just two annotations:

- Why do you force the code into Chip RAM? When writing a demo or a game you always have too few Chip RAM, so you shouldn't put anything there which also works (better) in Fast RAM.

- Readability can be improved by limiting lines to 80 characters. I have seen some comment lines with a length of more than 20000 characters!
Yes, forcing the code in Chip is bad habit, and you are right to point it. I should have created a data section if data had to be loaded in Chip. Also, I will shorten the comments lines in new or updated tutorials for better readability (I'm writing code with Notepad++ on Windows and loading it in ASM-One from a directory mapped as a hard drive, and Notepad++ breaks line by itself, so I did not really noticed how annoying this can be).
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