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Old 21 June 2018, 11:29   #8
sandruzzo
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Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
Quote:
Originally Posted by zero View Post
Pre-scaled sprites were the standard way of doing this sort of thing, e.g. for racing games like Hang On and Outrun.

The Amiga can do some scaling by spamming the scroll register, but it only works on bitmaps and entire scanlines.
I think if you scale well the entire bitmap you can archive a good scaling effect in y direction, the problem is x direction
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