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Originally Posted by Toni Wilen
Does display look the same if you select 60Hz from display panel refresh list? D3D11 (DXGI) can work differently than D3D9/DirectDraw because DXGI fullscreen requires refresh rate, it does not have similar concept of "default" that older APIs had.
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Same result with D3D11:
Fullscreen 720x576 resolution has correct Aspect-Ratio
Fullscreen 1024x768 resolution image is stretched
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Also visible size can change depending on refresh rate if display is not using digital connection and/or display is not fully digital. Or GPU control panel may have some weird scaling settings too.
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I had to create the 720x576 resolution manually as a Custom Resolution within the Intel HD Graphics Control Panel (1024x768 already existed).
There is an overall setting within the Control Panel that has its setting on: 'Maintain Aspect Ratio'.