Thread
:
Optimizing Wolf3D-style rendering
View Single Post
22 January 2018, 16:33
#
65
Samurai_Crow
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,188
Ray casting is for determining line of sight for collisions and sprites overlapping and underlapping walls and other sprites.
Samurai_Crow
View Public Profile
Find More Posts by Samurai_Crow
Page generated in
0.04733
seconds with
11
queries