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Optimizing Wolf3D-style rendering
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19 January 2018, 12:29
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61
LaBodilsen
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Join Date: Dec 2017
Location: Denmark
Posts: 179
Quote:
Originally Posted by
Toni Wilen
addq.l #x,an is 8 cycles. (memory access + 4 idle cycles)
Ahh, ofcourse i had looked on the wrong column.
LaBodilsen
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