Quote:
Originally Posted by britelite
That's a really nice idea, and would definitely make the rendering faster as also sprite rendering would benefit from this. Will definitely try it out when I have some time
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I don't see it working to well with sprites, as transparency would be different for the top and bottom half of the sprite, so you would have to evaluate each pixel individually, and plot them one at a time anyway. also at least in Wolf3D, some sprites is only located on the bottom half of the screen (Ammo boxes, health packs etc.)
Ofcourse in some cases where there is data in both top and bottom pixel, it would work great.
Unless im clueless on how to implement sprites