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Old 08 January 2018, 09:29   #16
LaBodilsen
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Join Date: Dec 2017
Location: Denmark
Posts: 179
Quote:
Originally Posted by britelite View Post
That's a really nice idea, and would definitely make the rendering faster as also sprite rendering would benefit from this. Will definitely try it out when I have some time
I don't see it working to well with sprites, as transparency would be different for the top and bottom half of the sprite, so you would have to evaluate each pixel individually, and plot them one at a time anyway. also at least in Wolf3D, some sprites is only located on the bottom half of the screen (Ammo boxes, health packs etc.)
Ofcourse in some cases where there is data in both top and bottom pixel, it would work great.

Unless im clueless on how to implement sprites
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