Quote:
Originally Posted by Toni Wilen
- D3D11 low latency vsync partially implemented. No calibration, it uses Windows reported value because they should be accurate (reported as fractional number)
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With low-latency vsync and "No buffering", emulation seems to run at double the correct speed. Happens in windowed, full-window and full-screen modes. Double and triple buffering seem fine. (AMD graphics card, Windows 10 1709.)
Edited to add...
With emulation running in D3D11 full-screen mode, press F12. Desktop reappears and settings window opens. Minimise the settings window. It moves to a small titlebar-height window at the lower left of the screen, just above the taskbar. (It doesn't minimise to the taskbar as it should.)
With emulation running in D3D11 full-screen mode, press F12. Desktop reappears and settings window opens. The settings window is always on top of other windows, even if "GUI window always on top" is not enabled in misc settings.
With emulation running in D3D11 full-screen mode, press F12. Click Reset. WinUAE returns to full-screen mode and emulation continues (the emulated machine resets of course), but the screen is just black. Press F12 again, see settings window on desktop. This time just click OK and emulation continues correctly.