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Old 13 December 2017, 21:37   #32
gazj82
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Join Date: Jan 2014
Location: Cambs / UK
Posts: 356
Totally separate issue. My current game runs fine on an A1200 but not on a A500. I sometimes possibly have 18 things being blitted in one frame.

The A1200 seems to manage this quite easily. Even if I reduce the blits to every other frame. i.e half in one frame and half in the next the A500 still can't seem to manage this.

Is this my poor coding or am I hitting some sort of Blitz/A500 limit?

I might be able to offload some to sprites. Although I find them quite limiting compared to blitting. Firstly I can't find any obvious way to animate them. You can't specify a shape to use when you move a sprite like you can a blit. Calling "GetASprite" all the time doesn't seem like the right thing to do either. Secondly when I tried them before I seem to remember have awful black borders around my sprites. I must have been doing something wrong here as even C64 sprites don't do this.
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