Quote:
Originally Posted by Cowcat
There is a mem cvar "com_hunkmegs" that can be set to 54. Just looking around code.
|
com_hunkmegs is by default 64. Upping it results in a memory allocation error.
com_zonemegs is by default 24 and com_soundmegs 8. I read that both are actually subtracted from com_hunkmegs, but not sure.
Setting it to 48 (so lower) results in that I can load the first map with all textures on high with sound, but now it is very slow.
Setting to 48 with texture detail one notch lower and 800x600 also works at around 17 fps in open field