Quote:
Originally Posted by Leffmann
How much, much higher exactly? How much memory does some of the existing modes use, such as 16 color Hires interlaced for example?
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the same bitmap image is exactly the same size whether it's stored as chunky or planar. A frame buffer with the same resolution and bit depth is exactly the same size in planar or chunky. It makes no difference there.
The difference is in throwing the 2d graphics and sprites around, masking sprites over others etc. There are easier ways to perform those operations on planar-formatted graphical data, which uses both less CPU / coprocessor resources, and less RAM.