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Old 14 November 2017, 12:02   #92
dlfrsilver
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Quote:
Originally Posted by Galahad/FLT View Post
Having seen modern efforts, I think the Amstrad CPC464 got REALLY and properly short changed during its lifetime, more so than the Amiga and its ST ports.
Well you nailed pointed it correctly. the CPC is really able of excellent results, if the programmer has the will to use it correctly.

And yes, if we consider the Amiga was plagued by shoddy ST ports, the CPC was plagued with half-bastardized Speccy and C64 ports, that left most of us questioning.

Some famous people like Dave Perry of Aladdin's Fame was one of the best CPC coders, and he did good, colored, playable games.

But he is not the only one, Andrew Deakin at Ocean, John Brandwood or James Higgins at Ocean were good CPC coders too.

Rafaelle Cecco the Brit-french coder of Stormlord I & II also showed clearly the CPC could really do excellent games.

but nowadays, the CPC demos guys made either demos and also games showing the CPC could go higher than the other 8 bits computers.

A coin-op conversion is prepared for Ghosts n goblins, on the CPC plus. It's a faithful replicate of the arcade machine, minoring the resolution.
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