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Old 13 November 2017, 22:38   #82
Amiga1992
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Join Date: May 2001
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Posts: 19,646
Quote:
Originally Posted by Galahad/FLT View Post
Saw that Amstrad Beast yesterday, pretty amazing what they achieved, shows that the version released could have been so much better.
Well but people all the time think that a tech demo = a game and that's totally not true.

On Pouet,Overflow clearly explains it, and people should pay attention to this kind of explanation:
Quote:
Originally Posted by Overflow @ Pouet.net
This is a demo - not a POC for a game. A game with such quality (on sound and parallax scrollings) is not possible.

Part of the demo is cheating.
Think about it: a small one-screen intro... on a 512KB cardridge!?
As the best example, all played notes from the original MOD were generated and saved to rom: 368KB!
More than 1/3 of cputime during the show is spent by copying samples from rom to ram to be played.
Others cheats are: 52KB (out of 64KB) ram dedicated to screen (incl. 16KB just for the small wall scroll at bottom),
generated code in rom for balloons and moon, generated code for delta-packing animations in sprite,...
512KB were full quickly!

Part of the demo is not cheating.
From the nfo: promote Amstrad GX4000 as one of the most powerful 8bit platforms.
That's it: GX4000 is just too powerful!
There's no cheat there, I'm using standard features from the hardware:
* dma-AY on 3 channels
* 4096 colors - palette: 16 for background + 15 for sprites
* colorful sprites - which are zoom-able (watch those trees)
* 1-pixel H/V scroll
* splitscreens & programmable scanline interruptions
From the nfo again: that's an easy job to show that GX4000 is not the crap most of people were lauhging at.
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