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Old 12 November 2017, 17:37   #57
Master484
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Join Date: Nov 2015
Location: Vaasa, Finland
Posts: 525
Quote:
Sorry for being so blunt here but... have you ever finished any of your projects?
For the Amiga, no. Expect those small Blitz demos that I've made.

Maybe it would indeed be better to do smaller games that could be finished in a month or two, but that just wouldn't be so exciting as the bigger projects.

I like to play around with these theoretical game projects, and make small demos of them, although it's unlikely that I'll ever actually complete any of them. But I have learned a lot through them, and so little by little the chances that I actually might finish something get bigger.

The Megaman X project went well until I ran into the limitations of Blitz Basic. Street Fighter 2 is still a work in progress, and completely possible with Blitz, and so I haven't abandoned it yet. Metal Slug too would be theoretically possible with Blitz, thanks to it's simple one way scrolling levels, and this is why I have posted so much in this thread.

Quote:
The Playstation 1 version also has loadings during gameplay and we lived with it
True, and also it's interesting to note that Playstation 1 has roughly the same amount of RAM than the A1200, and so the longplay videos of the PS1 version might give some idea on how often new stuff would need to loaded.

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@coder76

Thanks for clarifying the double buffering info.
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