Quote:
Originally Posted by Trachu
Just to let you know how much we need memory.
For example enemy tank single 80x64 frame in 4 bits uses 2560bytes.
10 frames is 25kB, but many many frames dont differ so much and can be unified reducing final size.
There is also something i dont quite understand.
From what i know the most efficient usage of blitter requies triple buffering.
Does it mean if we have for example 320x356 frame buffer in 4 bitplanes we need 3x40kB=120kB of chip Ram??
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Yes, but you need more than 320x256 because you need extra ram for scrolling.
Don’t forget you also need ram for the sprite masks.