View Single Post
Old 10 November 2017, 00:38   #10
Trachu
Registered User
 
Join Date: Dec 2015
Location: Poland
Posts: 189
Quote:
Originally Posted by Amigajay View Post
GBA is more powerful than the NeoGeo in a lot of ways too.
But in general you will need at least 7MB to store the data going on how the NeoGeo CD version loaded it (and reloaded for new levels) so that’s the absolute minimum of RAM alone needed but that’s going if you can decode how they loaded that version otherwise it’s 24MB!
Just to let you know how much we need memory.
For example enemy tank single 80x64 frame in 4 bits uses 2560bytes.
10 frames is 25kB, but many many frames dont differ so much and can be unified reducing final size.

There is also something i dont quite understand.
From what i know the most efficient usage of blitter requies triple buffering.

Does it mean if we have for example 320x356 frame buffer in 4 bitplanes we need 3x40kB=120kB of chip Ram??
Trachu is offline  
 
Page generated in 0.05671 seconds with 11 queries