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Old 11 October 2017, 13:27   #26
StingRay
move.l #$c0ff33,throat

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Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 5,529
Quote:
Originally Posted by Foebane View Post
I don't care that much about changes to games, but I was outraged when I tried WHDL demos and noticed how much they'd been butchered, so I refused to use WHDL for those.
Care to elaborate? Seeing that most demo patches are made by me I'm extremely interested to learn how I "butchered" them all, please tell me, I'm all ears!


Quote:
Originally Posted by Akira View Post
There's a shit ton, and I do mean a SHIT TON of games showing slowdowns in many setups because of blitter waits. Especially true if you want to run WHDLoad games on a 68000 system.
A lot of patches have been updated to disable blitter waits on 68000!

Quote:
Originally Posted by Akira View Post
Also not sure which demos you refer to, but most demos will not run properly on anything but their intended narrow hardware spec.
Demos are not different to games, they can be fixed and patched to work on (almost) any system!
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