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Old 18 September 2017, 16:29   #11
Akira
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Join Date: May 2001
Location: New York
Posts: 17,946
Quote:
Originally Posted by daxb View Post
You can load protracker mods into fastram. You need only a small amount of chipram to play it. But the player needs to support it. E.g. HippoPlayer has a fastram player what uses only 1024 bytes of chipram. Maybe someone can explain how does it work (in detail)? My guess is that the chipram used is a buffer filled from fastram.
Yeah I guess you could do something like that, but wouldn't copying RAM from one to the other be a bit of a toll on the processor? This game runs even on 68k machines and it's doing more things at the time than just playing music.


I think Eagleplayer does this too, by the way. But both are system-friendly apps that only play music and not much else.
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