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Old 18 September 2017, 16:24   #10
daxb
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Join Date: Oct 2009
Location: Germany
Posts: 1,725
Quote:
Originally Posted by Akira View Post
But you really cannot do that completely.
You can store pattern data in Fast RAM, but all samples need to go on Chip RAM. This is what we do with PT-1210.
You can load protracker mods into fastram. You need only a small amount of chipram to play it. But the player needs to support it. E.g. HippoPlayer has a fastram player what uses only 1024 bytes of chipram. Maybe someone can explain how does it work (in detail)? My guess is that the chipram used is a buffer filled from fastram.
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