that was a good pointer. from the lines in the src, it does manipulate values
dependent on position of the object to the groundplane.
so now when moving an object below the ground plane, it does
animate the oozing/melting.
melt does work with a static, non moving objects. while ooze will handle animated objects.
#1) ok, i skip hisoft.
c++ to c conversion is more fun anyway and it does work very well