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Old 03 August 2017, 18:26   #21
emufan
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Join Date: Feb 2012
Location: #DrainTheSwamp
Posts: 4,545
thanks alkis, i saw this, but is this enough?
one thing mandatory, they want a SPACE between each of the settings.

i have to test the plugin again, *brb*

#1) it doesnt work. Blinker plugin is different plugin type,
it saves its properties in the object file, and this does work.
even just removing the c++ part from load/save.

other plugins save to the scene file and here i get only the plugin tag
with a empty line - which should hold the parameters.

once started the plugin, the load function should read from that scene file,
result it some big random numbers, in the plugin option panel.

i do some more tests.

Last edited by emufan; 03 August 2017 at 18:55.
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