thanks alkis, i saw this, but is this enough?
one thing mandatory, they want a SPACE between each of the settings.
i have to test the plugin again, *brb*
#1) it doesnt work. Blinker plugin is different plugin type,
it saves its properties in the object file, and this does work.
even just removing the c++ part from load/save.
other plugins save to the scene file and here i get only the plugin tag
with a empty line - which should hold the parameters.
once started the plugin, the load function should read from that scene file,
result it some big random numbers, in the plugin option panel.
i do some more tests.