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Old 19 July 2017, 06:26   #239
AnimaInCorpore
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Join Date: Nov 2012
Location: Willich/Germany
Posts: 233
Quote:
Originally Posted by Miggy4eva View Post
With the huge 14MB memory requirement for all sprites at any time, I refuse to believe this can't be streamlined. Why hasn't anyobody played the arcade game through and written down what sprites appear at what stages of the game. I'm sure you only need to hold a few in memory for each level.
Like I have said several times earlier I'm sure the entire game could be run in 2MB of Chipram anyway if you only load the sprites into memory for that level.
The aimed memory requirement is the lowest possible. The current 14 MB requirement is a result of emulating the whole game in RAM which is generally a bad idea and not a realistic target for available hardware so this can be considered being a first test. So far the problem is that program code runs on the original place so that the OS functions for loading, etc. are completely "disabled".
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