Quote:
Originally Posted by dlfrsilver
In CPS1 games, the sprites are all 16x16 pixels tiles. A common sprite list is something like 32kb ($8000) maximum for the sprites with the most frames. but it can be way way less than that.
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In fact, sprites can be bigger than 16 x 16 pixels defined by special width and height "concatenation" bits but they're still being comprised of 16 x 16 pixels tiles though.
However, you need to add the flipped sprites/tiles to your memory calculation as well as some different coloured alternate reincarnations. This will increase your memory requirement by a good margin.