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This is coming for the next version:
v0.5.4
-Maximum number of frames increased from 100 to 320.
-Platform code has been reviewed to avoid artifacts.
-Project spritesheet is loaded on project loading, no need to reload it ecah time.
-Bigger default camera limits, full map limit as default.
-Scroll is now working on the tile selection screen and tile properties screen.
-Sprite sheet slices are less prone to crash the program when something unexpected happens.
-Added action trigger to set a game object visible or not.
-Fixed a bug on angle initializing causing some objects to start on incorrect angles.
-Fixed a bug that was showing different frame offsets between the animation screen and the runtime.
And some big things for the future are:
-Parent objects, this means having objects with a position relative to another object
-Support for more than 10 levels, this means some big internal changes
-Flash and screenshake functions
-Input menu support, including mouse support if possible (let's do some shooters)
-HUD and text improvements
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