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Old 09 July 2017, 03:24   #84
hukka
Wolf-bear thing
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Join Date: Jan 2014
Location: Finland
Age: 34
Posts: 55
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I don't think a flick-screen C64-style game should require any extra RAM really. You can always load and decrunch data on the fly anyways. Also, as mentioned before, PHX's module player is great because it can dynamically allocate channels for sound effects as required.

I'm up for writing music and/or some GUI tools if required. I made Solomon's Key 2 Amiga conversion and the soundtracks for Legend of Kalevala and ButaVX: Justice Fighter.
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