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Old 26 June 2017, 16:32   #54
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carrion's Avatar
Join Date: Dec 2016
Location: Warsaw area
Posts: 62
good job.

I totally support Gallahad idea. More than that. I even started some efforts to build my own tools and test my workflow. I plan to start some game development after I finish my current project.
In past few months I've been teaching myself Blitz basic and I think I'm somewhat ready to start small game project. Will of coz use a lot of Asm in it.
So far I build a tilemap engine (with basic collision detection). I'll update you when I have anything worth showing (September I guess).

Why build new tile map editor? I used Tiled (cross platform) which exports maps to csv. I then add dc.w to csv file (each line) and include it in my source (or even "build" binary file of it in asm-one)
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